Search Issue Tracker
Fixed in N/A: graphics driver update resolves the issue
Votes
0
Found in [Package]
7.0.1
Issue ID
1199501
Regression
Yes
[GraphView] Artifacts in the ShaderGraph and VFX Graph windows once the computer wakes up from sleep
Repro steps:
1. Open the attached project, or create a new Universal RP or HD RP-enabled project.
2. Create a Shader Graph or a VFX Graph asset.
3. Open the asset in Shader Graph or the VFX Graph.
4. Put the computer to sleep.
5. Wake the computer and return focus on Unity.
6. Observe the grayed-out artifacts over the SG/VFX Window.
Note:
- Happens both in HDRP and URP
- Happens with both the VFX Graph and Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
Resolution Note (fix version N/A: graphics driver update resolves the issue):
Updating to the latest graphics drivers resolves the issue.