Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b2
2020.1
Issue ID
1183721
Regression
No
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:
1. Open QA attached project "repro_1183721"
2. Build and run on Oculus Quest
Actual: Reflection is rendered differently per eye
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a14
Notes:
- Doesn't repro on Oculus Go
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Resolution Note (2018.4.X):
These assets are not supported in versions later than the 2018 LTS release. Given that product's age and its support ending soon, we won't address this issue. Better, stereo-ready solutions are available in more modern versions of Unity; please try to use those.