Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a1
2019.2.0a1
2019.2.9f1
2019.3
2020.1
Issue ID
1198678
Regression
Yes
[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces artifacts
Reproduction steps:
1. Open "1198678" project
2. Look at the Game view
3. Notice Graphical Artifacts
Expected Result: Using "RGB(A) Compressed ASTC" Compressor Quality doesn't produce artifacts
Actual Result: Using "RGBA Compressed ASTC" Compressor Quality doesn't produce artifacts
Reproduced with: 2020.1.0a14, 2019.3.0b11, 2019.2.13f1, 2019.2.0a1, 2019.1.0a1
Did not reproduce on: 2018.4.13f1, 2017.4.35f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment