Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

Issue ID

1193430

Regression

No

[Mobile][ARFoundation] Adding VR support to an AR application stops the ARCamera from working properly

Package: ARFoundation

-

Repro steps:
1. Open QA attached project "repro_1193430"
2. Build and run on Android
3. Move the device around and observe the Cube

ARCamera moves accordingly to the Cube

4. Check "Virtual Reality Supported" in Player Settings -> XR
5. Add Cardboard SDK
6. Repeat steps 2 and 3

Actual: No matter how the device is physically moved the cube stays at the same distance from the device

Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a14
Unity VR Support Stops AR Camera from moving

Tested and reproduced on these devices:
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00153, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00290, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

  1. Resolution Note:

    Not supported

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.