Search Issue Tracker
[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...
Reproduction steps: 1. Open the attached project. 2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavio... Read more
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce: 1. Open the attached project 2. In Hierarchy, double-click on Cube to frame it 3. Notice that the camera is move... Read more
[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Application crashes when the scene is ran Exp... Read more
Particle system rotation not accurate when parented to an object
When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps: 1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200")... Read more
LoadAssetAsync returns a prefab without components
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the logcat and notice that an object ... Read more
[IL2CPP] Some methods cause application to run slow on Hololens when Scr...
How to reproduce: 1. Open the attached "1076284_repro.zip" project 2. Set the Target Platform to "UWP" 3. In the Build Settings, ena... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro: --create new project (or use attached one) --add FB credentials (id and upload token) --make a gameroom build... Read more
[UI] Baked UV Overlap mode isn't loaded after selecting it in the Lightm...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window click Generate Light... Read more
Screen.setResolution() ignores prefferedRefreshRate variable and sets it...
Steps to reproduce: 1. Download and open the attached project on a setup with a monitor capable of high refresh rates(120, 144hz...)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened