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OnRenderImage is invoked with a null source RenderTexture, when ImageEff...
The OnRenderImage method is invoked with a null source RenderTexture once after the script is enabled. This issue is only reproducib... Read more
[Android] Crash on changing bundle indentifier in project settings
Steps to reproduce:1. Create new project2. Don't make any changes and build it for Android platform--Warning pops and tells you to c... Read more
[5.4 regression][VR][2D] Sprites lose their materials when play mode is ...
Steps to reproduce:1. Open attached project and go to the scene named "DemoScene"2. See "logo" sprite in the assets folder and place... Read more
[Video] Editor crashes using AVPro video player, with DXGI_ERROR_DRIVER_...
1. Open the attached project2. Open the scene 'Demo_VideoControls'3. Play scene4. Click the 'Next Video' button in Game view Result:... Read more
[2D prototype] Tilemap Palette brush becomes deactivated when mouse poin...
Tilemap Palette brush becomes deactivated when mouse pointer moves over Scene view that has no Tilemap in it 1. open the Tilemap Pal... Read more
Crash on opening project
Open the attached project in Unity 5.3.4 or Unity 5.4. It crashes after importing all assets. Opening the same project in Unity 5.2 ... Read more
[WebGL] Input is not updated when WebGL player loses/regains window focus
Reproduction steps:1) Open "798493 WebGL Input" project and build it for WebGL2) Launch built project3) Press space button, right/le... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns wrong value if t...
Steps to reproduce: 1. Open attached project2. Open the 'IsPlayingBug.cs' script and change something (add a few lines for example)3... Read more
Anti-aliasing causes text to have artifacts
Reproduction steps:1. Open attached project2. Open scene "BugScene"3. If artifacts are not instantly visible zoom in and out Workaro... Read more
[Shaders][MojoShaders] Surface shader unknown include file shows incorre...
Info:Steps:1. Open attached project.2. Select SystemSurfaceMojoshaderErrorDirect.shader.3. Notice that error is shown in line 16, ev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used