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Changing the material color of the Projector component during playmode, ...
Reproduction steps:1. Open attached project2. Open scene "Test scene"3. Play the scene4. Select "Projector" object form Hierarchy5. ... Read more
Metal crashes in multithreaded mode when changing resolution.
Metal throws assert if you change resolution from script using Screen.SetResolution(400, 300, false, 0);. This happens both on iOS a... Read more
[command buffers] Crash related to shader code not handling null values ...
- Import the attached project- Make sure editor_tool_sceen.unity is the opened scene- On the Main Camera make sure the SSSAO compone... Read more
[CommandBuffer][5.4 regression] Temporary render texture gets unbound fr...
Steps to reproduce:1) Open the attached project.2) Open scene 'Test.unity'.3) Play the scene.- The Game view becomes black. *Note: u... Read more
SpriteRenderer loses Material on first play
Steps to reproduce: 1) Download and open attached file "SpriteRenderTest".(I created a simple scene).2) Drag and drop sprite from Pr... Read more
Trail Renderer interferes with Line Renderer, 5.4 regression
Steps to reproduce:1) Open the attached project.2) Open scene 'Line Renderer Problem.unity'.3) Play the scene.- A trail renderer wil... Read more
Models with more than 100.000 renderers fail to import
To reproduce the bug follow the steps1. Create new project2. Download "case_695312-Complex.zip" file that includes FBX model3. Impor... Read more
Texture2D Preview is not displayed in property drawer
To reproduce the issue follow the steps:1. Open new project2. PreviewNotShowing.unitypackage user has attached3. Place "GO_withAcomp... Read more
[XInput] Crash when setting GamePad.SetVibration
To reproduce the issue follow the steps:1. Open "XInputUnity" test project user has attached2. Open "InputTest" Scene3. Run the scen... Read more
Unity crashes when playing if referenced script is missing on active obj...
In a new empty project with a new scene:- add a child game object to the default Directional Light in the scene- create a new C# scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used