Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.3.0b2
2019.3.0b3
Issue ID
1184447
Regression
Yes
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen with OpenGL NATIVE PLUG-IN ERRORs when launching the app
Repro steps:
1. Open initial attached project "Water"
2. Build and run on Oculus Quest/Go
Actual: Black screen appears after launching the application on the headset with "OpenGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command" errors
Reproducible with: 2019.3.0b11, 2020.1.0a14
Not reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b1
Notes:
- The issue doesn't reproduce with Multi Pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Resolution Note:
Marking this issue as Won't Fix, given the age of the issue and its specialized use case.