Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.3.0b2
2019.3.0b3
Issue ID
1184447
Regression
Yes
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen with OpenGL NATIVE PLUG-IN ERRORs when launching the app
Repro steps:
1. Open initial attached project "Water"
2. Build and run on Oculus Quest/Go
Actual: Black screen appears after launching the application on the headset with "OpenGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command" errors
Reproducible with: 2019.3.0b11, 2020.1.0a14
Not reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b1
Notes:
- The issue doesn't reproduce with Multi Pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Tree Asset Preview window is not updated after assigning a new Material
Resolution Note:
Marking this issue as Won't Fix, given the age of the issue and its specialized use case.