Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.3.0b2
2019.3.0b3
Issue ID
1184447
Regression
Yes
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen with OpenGL NATIVE PLUG-IN ERRORs when launching the app
Repro steps:
1. Open initial attached project "Water"
2. Build and run on Oculus Quest/Go
Actual: Black screen appears after launching the application on the headset with "OpenGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command" errors
Reproducible with: 2019.3.0b11, 2020.1.0a14
Not reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b1
Notes:
- The issue doesn't reproduce with Multi Pass
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Marking this issue as Won't Fix, given the age of the issue and its specialized use case.