Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2
2019.3
2020.1.0a12
Issue ID
1196947
Regression
Yes
[GPU PLM] Editor crashes on "RadeonRaysLightGrid::Build" when the light grid takes up too much memory on large scenes
Reproduction steps:
1. Open "1196347" project and "REPROSCENE" scene
2. Bake Lighting Actual Result: Crash
Reproduced with: 2019.3.0b10, 2019.2.12f1
Did not reproduce on: 2020.1.0a12, 2019.1.14f1, 2019.1.0b2, 2019.1.0a1(No Progressive GPU Lightmapper), 2018.4.12f1, 2017.4.34f1
Error: "OpenCL Error. Falling back to CPU lightmapper. Error callback from context: Max allocation size supported by this device is 1.50 GB. 13.45 GB requested." "OpenCL Error. Falling back to CPU lightmapper. Error callback from context: CL_INVALID_PROGRAM"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Add comment