Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4.5f1
2018.4.12f1
2019.2.0b9
2019.3.0a7
2020.1.0a1
Issue ID
1196384
Regression
Yes
Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing 3D .mp4 video
How to reproduce:
1. Create a new Unity project
2. Drop the "HET_0001.mp4" file into the Assets folder through the File Explorer
3. Wait until the Asset is imported
4. Observe the crash
Reproducible with: 2018.4.5f1, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible with: 2017.4.34f1, 2018.4.4f1, 2019.2.0b8, 2019.3.0a6
Note: reproducible in versions 2018.4.5f1 through 2018.4.13f1, 2019.2.0b9 through 2019.2.12f1, 2019.3.0a7 through 2019.3.0b10 and the entire 2020.1 stream.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.1):
The file causing the problem has multiple video tracks. Track ordering is not coherent in Media Foundation API and adjustments needed to be made. Workaround is to use movies with a single track as the additional tracks are ignored for the time being.
Fixed in 2020.1.0a16
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0f4