Search Issue Tracker
Fixed in 4.5.2
Votes
0
Found in
4.5.0f6
Issue ID
610672
Regression
Yes
2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the object is rotating or has been rotated (e.g. via transform.Rotate)
-repro:
--open attached project
--play scene
--NOTICE the right quad jumping around
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
- "Search by Import Log Type" Icon Nearly Invisible in Light Theme (Project Window)
- [Android] Realtime Directional Light turns off when there is no realtime shadow caster in the view
EidanCorey
Nov 11, 2014 20:25
This bug is still can be reproduced in newer 4.5.x versions and in 4.6.0f1.
When interpolation is enabled in rigidbody2d (or object have animation component, even if animation does not effect object's rotation) we cannot change rotation of an object via transform.
For example, it is impossible to flip sprite horizontally with rotation on 180 degree on y-axis (instead of using scale -1). This is really annoying.
Tekksin
Sep 20, 2014 09:10
This issue has not been fixed! I'm still experiencing issues with this interpolation problem!