Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a10
Issue ID
611243
Regression
Yes
Maximizing and un-Maximizing Audio Mixer window throws recursive serialization error
- Have a Mixer selected in the Editor, so that you can see it in the Audio Mixer window
- Maximize the Audio Mixer window
- Un-maximize it
Result:
"Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
UnityEditor.AudioMixerWindow:.ctor()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)"
Regression from somewhere after "5.0.0a5 (a07c4d75929d)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment