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Handles.MakeBezierPoints() omits the second last point
Reproduction steps:1. Open the attached project "BezierBug.zip"2. Open the "BezierBug" scene3. Notice the gap between cubes in the S... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project2. Open scene Scenes/bug.unity3. Play the scene- Note the flickering in both the Scene and... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors2. Make sure that first monitor is also main monitorNote: This isn't a requirement - bug... Read more
Fog shader doesnt work on WebGl
Reproduction steps:1. Open attached project2. Open "DemoWalk" Scene3. Notice that in Game view there is fog4. Build and launch WebGl... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip)2. Open scene: strip.3. Simulate particle sys... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project2. Open scene "PartcileIssueScene"3. Run it4. Press G to start particle simulation5. Aft... Read more
WebGL export produces a project that freezes
Steps to reproduce:1. Build and run attached project to WebGL.2. Press space to go to the next menu.3. Press space again to start th... Read more
Error-Message when accessing the main asset
"AssetBundle dummycar.main doesn't have main asset!" error is thrown every time it is accessed (For example checking if MainAsset is... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used