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HDRP - Decal Projector not appearing in Build when Instancing Variants i...
Reproduction steps: 1. Open the user's attached project "ProjectorTest.zip" 2. Build the Project Expected result: Decal Project sha... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps: 1. Open attached project "ScriptableObject" 2. In the Project window,right-click on "Data", select "Show In Expl... Read more
Package version changes while Unity is running cause Play Mode compiler ...
How to reproduce: 1. Open the "RandomBugs.zip" project 2. Change the Packages/manifest.json with Packages/Repromanifest.json 3. In t... Read more
"DllNotFoundException" is thrown in Console Window when entering the Pla...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce: 1. Create a new Unity project and create a Cube in the Hierarchy 2. In the Inspector window, locate the Mesh Rende... Read more
Dragging asset with CTRL to duplicate it only deselects asset when it ha...
Reproduction steps: 1. Open user's attached project "ScriptableObject" 2. Open the Project window and make sure it is set to One Col... Read more
[Project Browser] "Audio" label is missing in the "Search by Label" list...
When the "Search by Label" button is selected from the Project window, a list of several labels open ups where "Audio" Label is miss... Read more
[Blackboard] Dragging properties quickly onto the graph sometimes doesn'...
Repro steps: 1. Create a new VFX 2. Add it to the scene so it's visibly playing 3. Add any property to blackboard (i.e. Vector3) 4. ... Read more
Editor crashes on RtlUserThreadStart when loading RenderDoc
Reproduction steps: 1. Open the user's attached "renderdoc bug repro.zip" project 2. Right-click on the Scene view tab 3. Select the... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more
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