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Transform component of the object is not being updated properly when it ...
How to reproduce: 1. Open attached project "EditModeBug.zip" and scene "SampleScene" 2. In Hierarchy window, select any "Buggy Obje... Read more
[Mac] EditorUtility.DisplayProgressBar crashes editor running example code
How to reproduce: 1. Create a new project 2. Create a new C# script named "EditorUtilityDisplayProgressBar" 3. Paste in the example ... Read more
Impossible to change Scale values when GameObject is disabled and enable...
How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Enter the Play Mode 4. In the Hierarchy window expand "Fe... Read more
[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more
Test Runner does not run individual Test Fixtures
To reproduce: 1. Open attached project 2. Open the Test Runner window 3. Right-click on test fixture named 'Fixture Tests("Answer",4... Read more
[Timeline] CMD+ (,) / CMD+(.) is not working to move the Timeline playhe...
[Timeline] CMD+ (,) / CMD+(.) is not working to move the Timeline playhead to the previous/next keyframe. Steps to Repro: 1. Open a... Read more
[PackMan] Installed packages with dependencies doesn't show dependent pa...
Steps to reproduce: 1) Open Unity Hub and create a new 3D project 2) Open Package Manager and Install Lightweight RP (5.2.1) After ... Read more
[HDRP]Disabling the camera object does not clear the game view until ano...
Steps to reproduce: 1. Create a new project 2. Import HDRP package 3. Create a new HDRP asset and set it to be used in Graphics Sett... Read more
Editor freezes for couple of seconds when using LoadSceneAsync
Steps to reproduce: 1. Open users attached project 2. Open "SampleScene" 3. Press Play 4. Press space to initiate loading of the "Te... Read more
Lights not rendered correctly on Samsung S6 Edge device on Vulkan
Steps to reproduce: 1. Open attached project 2. Open "Lights" scene and build for android 3. Observe lights behaving incorrectly, al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private