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[RawImage] Crash when exiting after destroying mainTexture
Repro steps:1) Open the project and Bug.scene in it2) Play and press Load Image in Game View3) Wait for the Image to load4) Click De... Read more
Black terrain patches in standalone builds
Steps to reproduce:1.Open attached project "case_793553 repro"2."Build and run" this scene3.Notice black terrain patches in the corn... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Press Ctrl+n to create new scene4. Note that Unity prompts d... Read more
[Particle System] Start Size resets to 1 if not specified in Emit Params
Steps to reproduce:1. Open attached project and its scene "test"2. Select "Particle System" in the hierarchy and set its "Start Size... Read more
[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture
Repro steps:1) Open the project and Bug.scene2) Open up the Profiler3) Play the scene4) Press the Destroy button in the Game View5) ... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more
[Handles] Transform handles are missing after exiting play mode
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it. Two child objects will be instantiated for cubes4. In sc... Read more
Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce:1. Open the attached project2. Click the 'Wall' prefab3. In the Inspector tab go down to Asset Labels4. Add a lab... Read more
[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5
- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when light... Read more
[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Enter play mode (make sure that scene view isn't vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used