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Build & Run Universal Apps C# solution with C# project crashes when firs...
To reproduce: 1. Create a new project 2. Set the platform to Windows Store, Universal 8.1 sdk 3. Make sure it is set to C# solution,... Read more
'BakeRuntime' job failed with error code: 145 ('Failed to create Input R...
To reproduce: 1. Open attached project 2. Open Mayan-Temple scene 3. Switch lighting views a bit 4. Errors start shooting Read more
Undocked Game view does not Maximize on Play
When the Game view has its own window apart from the rest of the Unity Editor UI, the Maximize on Play setting has no effect. The w... Read more
Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project 2.Open "Scene". 3.In the Hierarchy, select the "Button" object. 4.Make sure you ... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project 2. Create 'Text' UI object 3. Duplicate it 4. Add 'Horizontal Layout Group' to the Canva... Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project 2. Add "GameObject" to hierarchy 3. Press play 4. Title and text in object will be in other positions than ... Read more
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce: 1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere 2) Make one... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and Run Steps to reproduce: 1. Open any project 2. Build and run. It will ... Read more
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