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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2021.3.47f1

2022.3.55f1

6000.0.33f1

6000.1.0b1

Issue ID

UUM-92420

Regression

No

TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field

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Reproduction steps:
1. Open the attached “TMP Bug.zip” project
2. Open the “SampleScene”
3. Select “SampleText” GameObject from the Hierarchy
4. In the TMP Component find the “Auto Size Option” property and the “WD%” field
5. In the “WD%” field input value of “18”
6. Observe the Game view
7. Now in the “WD%” field input value of “19”
8. Observe the Game view again

Expected result: The text stays inside the container
Actual result: The text overflows from the container and “Auto Size Iteration Count: 100. Final Point Size: 30” log is visible in the Console

Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b1

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

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