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Fixed
Votes
1
Found in
6000.0.33f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-92429
Regression
Yes
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
How to reproduce:
1. Open the “ReproMSAAProject.zip“
2. Open the “SampleScene”
3. Build and Run for Android
Expected result: The Cubes rotate and no flickering
Actual result: The Cubes do not rotate and flickering can be observed
Reproducible with: 6000.0.22f1, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.21f1
Reproducible environment: macOS 15.1.1 (Intel), Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00472, Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G (SM7125), GPU: Adreno (TM) 618
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Not reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00232, iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
Notes:
- Not reproducible in the Editor and Standalone
- Not reproducible with OpenGLES3 Graphic API
- Does not reproduce if MSAA is not enabled and no Overlay Camera is added to the Camera Stack
- Does not reproduce if Development Build is toggled on
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-95529