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Fixed in 10.1.0-preview

Fixed in 7.5.1



Found in [Package]


Issue ID




[URP] Scriptable render passes which don't require a bound render target triggers render target warning

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project
2. Add the "UniversalRenderPipelineAsset" to project's scriptable render pipeline
3. Press On the Game View in the Editor

Actual result: A warning "CommandBuffer: temporary render texture not found while executing Set RenderTarget (SetRenderTarget)" appears
Expected result: No warnings appear

Reproducible with: 2019.3.2f1 (7.1.8), 2020.1.0a24 (7.2.1).

- Sometimes the warning doesn't appear - re-adding Pipeline asset and restarting the project makes the bug reproduce again.
- Can't check older versions because the RenderPass script breaks.

  1. Resolution Note (fix version 10.1.0-preview):

    Fixed with 2020.2.0b12 (10.2.0), backported to 2019.4.15f1 (7.5.2)

Comments (1)

  1. nasos_333

    Apr 28, 2022 16:46


    I get the issue in Unity 2019.4.22f1

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