Search Issue Tracker
Fixed in 10.1.0-preview
Fixed in 7.5.1
Votes
0
Found in [Package]
7.1.8
Issue ID
1220871
Regression
No
[URP] Scriptable render passes which don't require a bound render target triggers render target warning
How to reproduce:
1. Open the attached project
2. Add the "UniversalRenderPipelineAsset" to project's scriptable render pipeline
3. Press On the Game View in the Editor
Actual result: A warning "CommandBuffer: temporary render texture not found while executing Set RenderTarget (SetRenderTarget)" appears
Expected result: No warnings appear
Reproducible with: 2019.3.2f1 (7.1.8), 2020.1.0a24 (7.2.1).
Notes:
- Sometimes the warning doesn't appear - re-adding Pipeline asset and restarting the project makes the bug reproduce again.
- Can't check older versions because the RenderPass script breaks.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Resolution Note (fix version 10.1.0-preview):
Fixed with 2020.2.0b12 (10.2.0), backported to 2019.4.15f1 (7.5.2)