Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4
2018.3.11f1
2020.1
Issue ID
1221113
Regression
No
[iOS] Input.touchCount returns 0 when more than five fingers are touching the screen
How to reproduce:
1. Download and open the project via the link provided in the users' description
2. Build for iOS and deploy the Xcode project to the iOS device
3. Put more than five fingers on the screen at the same time
Expected: Input.touchCount returns the number of fingers touching the screen
Actual: Input.touchCount returns 0
Reproducible with: 2017.4, 2020.1
Reproducible with:
- iPhone 6 (iOS 12.2)
- iPhone 6s (iOS 13.3.1)
- iPnone 11 Pro (13.3)
Not reproducible with:
- VLNQA00118 Google Pixel 2 XL 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPTM0468833
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note:
iPhones only support 5 multiple touches and will clear them all on the 6th touch.