Search Issue Tracker
Fixed in 7.3.0
Votes
8
Found in [Package]
2019.3
2019.3.0f6
2020.1
Issue ID
1217370
Regression
No
[XRSDK] [HDRP] Lights stops being rendered when they move away from the origin
How to reproduce:
1. Open attached project ("HDRP_Oculus_LightingTest.zip")
2. Open "LightPlane_AtOrigin" or "LightPlane_NotAtOrigin" scene
3. Enter Play mode
Expected result: Lights are rendered
Actual result: Lights stops being rendered after reaching a certain distance
Reproducible with: 2019.3.2f1, 2020.1.0a24
Not reproducible with: 2017.4.37f1, 2018.4.17f1 (Legacy XR)
Notes:
- Tested with Oculus Rift
- Works as expected on HDRP, HDRP + LegacyXR, Scene window
Comments (1)
-
fabien-unity
Feb 20, 2020 08:05
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 7.3.0):
Fixed with 2019.3.7f1 (7.3.1)