Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a23
Issue ID
1220819
Regression
Yes
[Shader] "Failed to compile" dropdown item appears on clicking Shader dropdown
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to compile label, refer the attached video
Steps to Reproduce:
1. Create a new project.
2. Create a Project > Assets > right-click > Create > Material
3. Click Assets > New Material > Inspector > Shader dropdown
Actual Result:
"Failed to compile" dropdown item appears
Expected Result:
Shader list appears
Workaround:
On clicking "Failed to Compile" item in the shader dropdown, the shader list appears.
Reproducible on: 2020.1.0a24, 2020.1.0a23
Working Fine on: 2020.1.0a22, 2019.3.2f1
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1219690