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Reflection Probe Lightmap compression on iOS results in green lightmaps

Global Illumination


To reproduce:
1. Create a new project with Universal RP template;
2. Change a platform to iOS;
3. Wait until lightmaps are baked (or rebake it yourself in Lighting Window, after unchecking "Auto Generate" and "Clear Baked Data");
4. Check the game view or build and run on any iOS device.

Expected result: the scene does not have a green shade
Actual result: scene has green shade

1. the problem goes away after removing Reflection probes from the scene.
2. the problem does not go away after changing Lightmap Encoding to High Quality
3. the problem does not go away after Overriding Lightmap compression

Reproduced with: 2020.1.0a23 (URP 8.0.0 - it's not released yet, I cloned SRP and checked out to 8.x.x/release branch)
Not reproduced with: 2019.3.2f1 (URP 7.2.1)

Comments (7)

  1. E601c95505c73751f40ec66dd0ba386b?d=mm


    Mar 27, 2020 14:15[]=follow

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