Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
8.1.0
Issue ID
1220515
Regression
No
[URP][Android]Linear Color Space setting ignored when Post Processing is enabled on certain configurations
To reproduce:
1. Open the "LinearColorSpacePostProcessing.zip"
2. Build and Run the "SampleScene" scene on Android
Expected: The image has a washed-up effect
Actual: The image has no effects
Reproduced with(Unity Versions): 2019.4.3f1, 2020.1.0b14, 2020.2.0a17
Reproduced with(Package versions): 8.1.0
Repro Devices:
OpenGL3 and Vulkan:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
No Repro Devices:
OpenGL3:
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
Note: Expected and Actual Screenshots provided in the edits
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
Add comment