Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.3
2019.3.0f3
2020.1
Issue ID
1206643
Regression
No
[Android] Release build fails when having a buildscript block in mainTemplate.gradle
Repro steps:
1. Open QA attached project "repro_1206643"
2. Try to make a release build for Android
Actual: Build fails
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Notes:
- Development build doesn't fail
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (2020.2.X):
When custom build scripts are used, it's up to user to ensure the correctness of them all.
I've found the solution here:
https://stackoverflow.com/questions/45966028/configuration-with-name-compileclasspath-not-found
Specifically:
- Export project
- Open it in Android Studio
- Change build variant to release
- Build (in Android Studio), should give the same error
- Open project root gradle script and add this directly inside "allprojects" block
configurations {
compileClasspath
}
now the build should succeed.
You can specify custom gradle script in Unity player setting (under Publishing Settings), that way to can resolve issue in Unity.