Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a23
Issue ID
1219690
Regression
Yes
Material's shader selection dropdown has only one initial selectable category called "Failed to compile" in the Inspector
How to reproduce:
1. Create a new project
2. Create a new Material (by pressing the plus icon in the top left corner of the Project window and selecting "Material")
3. In the Inspector window open the "Shader" dropdown
4. Observe the amount and names of categories
Expected result: There are shader categories and shaders listed in the dropdown, like: AR, FX, GUI, Legacy Shaders, Mobile, Nature, Standard, etc.
Actual result: There is a single category in the dropdown called "Failed to compile"
Reproducible with: 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a22
Note: Although shaders are listed in a different category than in versions before 2020.1.0a23 their functionality is unaffected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a25