Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.2.17f1
2019.3
2020.1
Issue ID
1220634
Regression
No
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps:
1- Create an account with a username containing a character such as 'ß'
2- Start Unity from that account
Expected Result:
Editor should be able to talk to Unity.Licensing.Client if username has special characters.
Actual Result:
Editor cannot talk to Unity Licensing Client if user name has Unicode characters.
Although this was reported in closed network but it should be applicable in open network.
Success Criteria:
Editor can talk to licensing client if user name has special characters.
Implementation Notes:
Normalize the username and pass to Client.
Default Licensing Client user name extraction should be same as the one that editor uses.
Environment: Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment