Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.2.17f1
2019.3
2020.1
Issue ID
1220634
Regression
No
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps:
1- Create an account with a username containing a character such as 'ß'
2- Start Unity from that account
Expected Result:
Editor should be able to talk to Unity.Licensing.Client if username has special characters.
Actual Result:
Editor cannot talk to Unity Licensing Client if user name has Unicode characters.
Although this was reported in closed network but it should be applicable in open network.
Success Criteria:
Editor can talk to licensing client if user name has special characters.
Implementation Notes:
Normalize the username and pass to Client.
Default Licensing Client user name extraction should be same as the one that editor uses.
Environment: Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment