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Decal property is not transfered to Standard Shader
Info:Small bug, Standard shader _DetailAlbedoMap is not transfered to Decal shader _DecalTex. Steps:1. Create material that uses Dec... Read more
[MemoryLeak] After playing scene, more memory is allocated than released
Steps to reproduce:1. Turn on Task Manager to monitor the leak2. Play and stop empty project repeatedly (w/o any objects in it at al... Read more
[GLCore] Creating empty render texture, has its color uncleared
Info:New render textures in opengl core have its color uncleared. Also even after the play it still showed in project view. Project ... Read more
MSAA render textures + image effects combination not working
Project Steps:1. Select render texture "New Render Texture"2. And change its type to "ARGB Float"3. And back to "ARGB32"4. Notice th... Read more
[OSX] Opening the some views (In different window) results in bordless w...
Info:First time opened view (seperated window) has no borders/shadows. Project Steps:1. Open project.2. Open "console view", make su... Read more
[WebGL] crackles when playing short audio clip often
-e: see title, weird noises when playing in WebGL but fine in Editor and standalone -repro:--open attached scene in editor--enter pl... Read more
[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts
Project Steps:1. Build & Run. (Builded player in ../Bin folder)2. The player gong to resize itself every 2 seconds.3. Take close... Read more
Cannot undo Toggle bypass on an effect
Steps to reproduce : - create a new Audio Group- add an effect- click the dot next to it to Toggle bypass on that effect- press ctrl... Read more
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
[ImageEffects] DoF creates "ghosting" on objects within focal range when...
DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used