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Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more
[Inspector] Network components' help buttons links to MonoBehavior in docs
Steps to reproduce:1) open any/new unity project2) add NetworkManager component (or any other Networking component e.g. NetworkIdent... Read more
Ray fails to hit mesh collider
Steps to reproduce: 1. Open attached project "733291.zip"2. Open scene "tt"3. Run scene4. In game view, enable Gizmos and click on m... Read more
[InputField] charIndex is always zero in InputField.onValidateInput when...
Repro steps:1) Open the project and only scene in it2) Try writing something in the InputField and notice in the console that the in... Read more
[Version Control][PlasticSCM] "Version control plugin error" while tryin...
I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we ca... Read more
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...
The following crashes editor:1) Adding a bokeh texture whilst running editor in GLES2) Switching editor to GLES whilst a Bokeh textu... Read more
RemoveUnusedAssetsImmediate causes GC to completely delete unused assets...
Steps to reproduce: 1. Open attached project2. In top menu, select "DO_IT > Now"3. Notice MissingReferenceException in console Th... Read more
When canvas is set to pixel perfect and the camera is looking at the wat...
Reproduction steps:1) Open the attached project (ReproProject.zip)2) Open and play "proba" scene3) Notice that UI elements are flick... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used