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0
votes
Not Reproducible

Prefab Canvas with all of its children is invisible in the prefab mode a...

Asset - Database

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Sep 24, 2018

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Version/s: 2018.3.0b2

To reproduce: 1. Open the attached project (Prefab Bug Project.zip) 2. Open the "PREFAB - the bug is on the Canvas component" prefa... Read more

0
votes
Duplicate

[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...

Mobile

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Sep 21, 2018

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Version/s:

To reproduce: 1. Open project 2. Build and run on iOS device 3. Try to drag the cube 4. Notice that the screen becomes black when dr... Read more

1
votes
Fixed

[iOS] ECS World.Active returns null on iOS device

Package: Entity Component System (ECS)

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Sep 25, 2018

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Version/s: 0.0.12-preview.15

To reproduce: 1. Open users attached project "New Unity ProjectDELETE.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. O... Read more

0
votes
Won't Fix

[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...

Universal Windows Platform

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Sep 12, 2018

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Version/s: 2017.4.10f1

How to reproduce: 1. Open the attached project 2. Make sure that the target platform is set to "UWP" 3. Open the Test Runner window ... Read more

0
votes
By Design

[Linux Hub] If Flash drive is selected as location for installs, Hub sti...

Linux

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Sep 24, 2018

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Version/s:

To reproduce: 1) Have your main drive filled up with files - It should have not enough space to download Unity from Hub 2) Insert a ... Read more

0
votes
By Design

PostProcessing effect sets the Camera's DepthTextureMode when active, bu...

Post Processing

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Sep 25, 2018

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Version/s: 2018.2.6f1

To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity 2. Open "SampleScene" scene 3. En... Read more

0
votes
By Design

Normal Maps are corrupted when loading it from Asset Bundles

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a4, 2018.2.3f1

To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more

0
votes
By Design

Time.captureFrame is broken for values less than 60

Input

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Sep 25, 2018

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Version/s: 2019.1.0a2

Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more

0
votes
By Design

Time.captureFramerate is broken for values less than 90

Input

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Sep 25, 2018

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Version/s: 2017.4.12f1

Time.captureFramerate is returning incorrect values. The attached project contains the following test: [Test] public void CaptureFr... Read more

0
votes
Fixed

[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...

Progressive Lightmapper

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Sep 25, 2018

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Version/s: 2019.1.0a1

Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes) 2. Navigate to the Lighting Settings wi... Read more

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