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Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene- Open this script in MonoDevelop- Refactor class name in the script to s... Read more
[Standalone] Long delay when switching scenes in standalone build
Reproduction steps:1. Open attached Unity project.2. Open and play "Scenes > MainMenu" scene.3. Click Start Game (Bolt).4. Notice... Read more
[OSX] Screen.SetResolution allows all resolutions
Info:Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wan... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Examples3. Select particle system in Hierarchy and simula... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro:--open attached project on windows--run... Read more
When Auto Graphics API is enabled models aren't shown on Android device ...
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run the project on Android device with Adreno3. Notic... Read more
[Android] Objects lit by GI have strange lines on them only on Samsung G...
Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Reflection probe is blurry on GLES 2 devices
Reflection probe data is blurry on GLES 2 devices Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
[iOS] Application crashes when throwing an exception from OnGUI click fu...
Steps to reproduce: 1. Open attached project (CrashLogTest_Stripped.zip)2. Build the project for iOS3. Build generated Xcode project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used