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Won't Fix

Votes

0

Found in

2017.4.4f1

Issue ID

1049122

Regression

No

NetworkBehaviour.Update may be called before OnStartClient

Networking

-

NetworkBehaviour.Update may be called before OnStartClient

In rare cases when joining a game with lots of objects, a NetworkBehaviour's Update may be called before OnStartClient.
Looking at the UNET code, this appears to happen when the game runs a frame after receiving some initial objects but before receiving the SpawnFinished message.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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