Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
1
Found in
2017.4.9f1
2017.4.10f1
2018.2.3f1
Issue ID
1084398
Regression
Yes
Particle System Renderer Mesh becomes missing when loading it from a Prefab in Editor
When a Particle prefab is instantiated the Particle System is not visible because in its Renderer module there is no Mesh. It happens only if a Mesh different from the ones included in Unity (i.e. a cube or sphere) is used
To reproduce:
1. Download attached project "ParticleTest.zip" and open in Unity
2. Open "Scene" scene
3. Enter Play mode
4. Observe that in the ParticleContainer / Particle(Clone) gameObject the Particle System > Renderer > Mesh value is "None"
Notes:
- This issue appears on both Windows and OSX
- In Standalone everything works as expected
Reproduced on Unity 2017.4.9f1, 2017.4.12f1, 2018.2.10f1, 2018.3.0b3 and 2019.1.0a2
Not reproduced on Unity 2017.4.8f1, 2018.1.9f2 and 2018.2.2f1
Regression on Unity 2017.4.9f1 and 2018.2.3f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
AndyKorth
May 02, 2019 21:03
Seems related to https://fogbugz.unity3d.com/default.asp?1150263_9e4gfeci3gtb8der which is happening in 2019.1.0f2