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Fixed in 2019.1

Fixed in 2017.4, 2018.2, 2018.3

Votes

1

Found in

2017.4.9f1

2017.4.10f1

2018.2.3f1

Issue ID

1084398

Regression

Yes

Particle System Renderer Mesh becomes missing when loading it from a Prefab in Editor

Shuriken

-

When a Particle prefab is instantiated the Particle System is not visible because in its Renderer module there is no Mesh. It happens only if a Mesh different from the ones included in Unity (i.e. a cube or sphere) is used

To reproduce:

1. Download attached project "ParticleTest.zip" and open in Unity
2. Open "Scene" scene
3. Enter Play mode
4. Observe that in the ParticleContainer / Particle(Clone) gameObject the Particle System > Renderer > Mesh value is "None"

Notes:
- This issue appears on both Windows and OSX
- In Standalone everything works as expected

Reproduced on Unity 2017.4.9f1, 2017.4.12f1, 2018.2.10f1, 2018.3.0b3 and 2019.1.0a2
Not reproduced on Unity 2017.4.8f1, 2018.1.9f2 and 2018.2.2f1
Regression on Unity 2017.4.9f1 and 2018.2.3f1

Comments (1)

  1. Eb942822bbe5420648f248b7a7e5de79?d=mm

    AndyKorth

    May 02, 2019 21:03

    Seems related to https://fogbugz.unity3d.com/default.asp?1150263_9e4gfeci3gtb8der which is happening in 2019.1.0f2

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