Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.0
Issue ID
1201404
Regression
Yes
Double-clicking scene in Project Window opens the asset in Visual Studio
Steps to reproduce:
- open attached repro project
- double click a scene asset (In project tab)
- observe it opens in external editor (e.g. Visual Studio 2019)
Expected: Scene asset is opened in Unity
Actual: Scene asset is opened in Visual Studio
Note: can reproduce this issue with a new project that has Visual Studio Editor 1.0.11 installed via Package Manager
Reproduced in: 2020.1.0a15 (Visual Studio Code 1.0.11)
Not reproduced in: 2019.3.0f6 (Visual Studio Code 1.0.11)
Reproduces on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
For 2020.1 and above version 1.1.0 is not supported and will produce bugs. Please upgrade to package version 2.0.0 or higher.