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0
votes
Fixed

Crash if DestroyImmediate called under OnPreRender

Scripting

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May 03, 2016

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Version/s: 5.4.0b15

Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more

0
votes
By Design

[WSA] Activer Profiler does not profile the UWP build on a remote device

Universal Windows Platform

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Jun 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more

0
votes
Feature Request

[XR Management][Usability] Project validation does not output a warning ...

Package: XR Management

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Nov 11, 2025

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Version/s: 4.5.3

Steps to reproduce:1. Create a new 3D URP Template project2. Switch the project to the Android Build Profile3. Add the Unity XR Hand... Read more

0
votes
Fixed

[PackageManager] NullReferenceException thrown on selecting package Mani...

Packman

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Mar 25, 2020

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Version/s: 2020.2.0a5

NullReferenceException thrown on selecting package Manifest of TextMeshPro. Exceptions are coming on selecting other packages also a... Read more

0
votes
Not Reproducible

Crashes on CachedReader::InitRead when reimporting a corrupted Prefab

Serialization

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Aug 06, 2019

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Version/s: 2019.3.0a11

How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more

0
votes
Fixed

Unable to change Animation window values by dragging when values were ch...

Animation

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Nov 19, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0a16

How to reproduce:1. Open the attached project in "1382193_case.zip"2. Open the "SampleScene" Scene3. Select the "Cube" object4. Open... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

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Mar 30, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

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Sep 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more

0
votes
Active

"Find References In Project" gives inaccurate results when Prefab Varian...

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Nov 26, 2025

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Version/s: 6000.0.63f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce: Open the “UnityBugSearchUpdate.zip“ project Select the “Cube“ GameObject in the Project and observe the Material o... Read more

0
votes
Fixed

Versions list dropdown overlaps the field depending on the window size

Package: Hub

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Jun 11, 2025

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Version/s: 3.13.0-beta.1

How to reproduce:1. Open the Unity Hub2. Go to Projects -> New project -> Editor version dropdown3. Resize the Hub vertically ... Read more

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