Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a5
Issue ID
UUM-11066
Regression
Yes
"Edit Collider" button is missing when opening focused Inspector for multiple GameObjects with collider components
How to reproduce:
1. Open up any project
2. Create two "Cube" GameObjects in the Hierarchy
3. Select both of them in the Hierarchy and right click with the option "Properties..."
4. Cycle between the GameObjects in the focused Inspector
Expected result: "Edit Collider" button is present for both GameObjects
Actual result: "Edit Collider" button is only present for one of the GameObjects
Reproducible with: 2021.2.0a13, 2021.2.19f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5
Not reproducible with: 2020.3.37f1, 2021.2.0a12
Tested on: Windows 11
Notes:
1. Issue appears when opening up the focused Inspector for GameObjects with the same collider type
2. On 2021.3 no "Edit Collider" button appears at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note:
There are no fixes planned for this Bug