Search Issue Tracker
Fixed
Fixed in 2020.3.47f1
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.17f1
Issue ID
UUM-15922
Regression
No
RangeAttribute Integer value is changing slow and choppy when changing the value by dragging the name of the field
How to reproduce:
1. Open the attached project “Dragging”
2. Open the “SampleScene” scene
3. Select “GameObject” GameObject in the Hierarchy
4. Drag the “Integer Range” field by the name of the field under Dragging (Script) Component
5. Observe the dragging
Expected result: The values are changing fast and you don't need to drag the mouse outside of the Inspector
Actual result: Values changing really choppy, it takes half the screen to reach the first or the last value
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0a9
Not reproducible with: 2022.2.0a10, 2022.2.0b8, 2023.1.0a10
Reproducible on: Windows 11 Pro
Note: Not reproducible with other variable types
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2020.3.47f1):
Fixed the slider min and max check that was causing the whole number slider to conflict with the value being displayed against the value being dragged.