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[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce: 1) open users attached project 2) build and run as host 3) press key '1' several times 4) join as client from ed... Read more
Using JobHandle.CombineDependencies for long-running jobs causes "Intern...
How to reproduce: 1. Open the attached "tempjob_bug.zip" project 2. Open the "SampleScene" Scene 3. Enter PlayMode -> observe the Co... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce: 1. Create a new URP project 2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (ex... Read more
[DomainReload] Exception that the AssetReference is loaded is thrown whe...
How to reproduce: 1. Open the attached "AddressablesDomain.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Exit P... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSetting... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
[SaveScene] child objects are saved, even though parent is marked as Don...
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more
Collaborate toolbar doesn't work when the project is created from the Un...
How to reproduce: 1. Create a new project in Unity ID > Projects > Create New Project (https://developer.cloud.unity3d.com/projects/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines