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Crash on ShaderLab::FloatVal::ToFloat when switching Scene view shading ...
Reproduction steps: 1. Create a new 3D project 2. Add a Sphere in the Hierarchy window (Right-click > 3D Object > Sphere) 3. Set ... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
[URP] Bloom effect flickers when using Integrated Post-Processing Featur...
How to reproduce: 1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk" 2. Enter the Play Mode 3. Pre... Read more
Failing to create DX11 device on Windows 7
Reproduction Steps: 1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode. Observed Result: Editor s... Read more
Time.timeSinceLevelLoad is inaccurate when the framerate is very low
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the Console window (Window > General > Console) 3. Enter Play... Read more
Bolt Update Random Range node set users values to min0 and max0
When upgrading unity Editor from versions before to 2021.1, to 2021.1 and more, the random range api changed and it break all user d... Read more
[ARM64] Windows Editor Crashes when aborting threads
How to reproduce: 1. Open the “CrashRepro“ project 2. On the Menu, select Thread Test → Thread Test 3. On the Thread Test window ... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
The serialized custom class declaration set to null gets instanced once ...
How to reproduce: 1. Open the “Repro_stripped“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console w... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps: 1. Open the attached project "Project Folder" 2. Open the scene "Main" 3. Build for windows (haven't tested othe... Read more
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