Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4p4
Issue ID
798059
Regression
No
Materials don't update when shader is edited
1. Open the attached project
2. Open the scene 'davetest'
3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save
4. Set the shader of 'mymaterial2' to 'myshader2'
5. Edit the shader 'myshader2' to have '"Queue"="Transparent-600"' and Save
Result: Material does not update with the new shader
Workaround: Shader needs to be reapplied again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder windows text rendering breaks when using Rich text combined with an underlined emoji
- [Linux] Crash on mono_runtime_invoke when executing a specific script
- Installing the HDRP Water Samples doesn't notify the user to enable the "Water" on HDRP Asset
- Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.InitializeSplits`
- 1 KB or more of GC is allocated when Debug logging
Add comment