Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
759725
Regression
No
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce:
1. Download and import attached project. (UI_Test.zip)
2. Open scene: main
3. Play.
4. Click on dropdown.
5. Select any option.
6. Move the mouse away without clicking anywhere.
Expected result: When moving mouse on dropdown, it becomes red, after selecting an option and moving away, it should become white again.
Actual result: After selecting an option, dropdown still remains red (in highlighted phase)
Workaround: Changing phase after selection through your own script.
Reproduced on: 5.4.0b4, 5.3.2p2, 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
AdamKane
Jul 19, 2016 06:28
I also see this as a bug rather than a feature. The standard workaround to set navigation to 'None' doesn't work in this case.