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[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
Saving does not remove the asterisk in the ARC window
When maximizing the ARC window, then minimizing it again, saving the asset does not remove the asterisk next to the tab name. Repro ... Read more
Burst cvt_ss2si, cvtss_si32, and cvtss_si64 methods return incorrect val...
Reproduction steps:1. Open the attached project “ReproProject_Incorrect_Burst_Intrinsicss_Methods_Managed_Implementation“2. Open Tes... Read more
Deleting an ARC after maximizing and minimizing the tab does not redraw ...
When maximizing the ARC window, then minimizing it again, deleting the asset does not redraw the window, which can lead to erroneous... Read more
”WebCamKind” logs “WideAngle” for every camera on iOS devices if the dev...
How to reproduce:1. In the iOS device, change the language to something other than English ex. German, Russian2. Build And Run the u... Read more
[Android] An issue that the sound does not stop while rendering, when a ...
This issue occurs when there is a Run in Background option(after {}2023.2.0a12){}. Steps to reproduce: Create an Emply project and i... Read more
The Scene view overlay icons become black or white when updating a Scene...
How to reproduce:1. Open the ”ClearRenderTargetRepro” project2. Open the “SampleScene“3. Open the “Test.cs“ script4. Uncomment the “... Read more
PhysicsShapeGroup2D.Add() incorrectly merges shape start vertex.
Reported on the forums here: [https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/] Wh... Read more
"Add Binding..." option is missing when checking context menu of certain...
How to reproduce:1. Open the attached project "bindingTest"2. In the Project window open "Assets/test.uxml"3. In the UI Builder Hier... Read more
[Vulkan][OculusXR] Artifacts are observed on one of the Eyes when "Use P...
Steps to reproduce:1. Open the attached user's project "passthoughTestv2022.zip"2. Make sure Vulkan is selected as the Graphics API3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used