Search Issue Tracker
Crash on DynamicHeapAllocator::Deallocate when changing SpriteShapeContr...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play mod... Read more
[Android] Directional Light intensity calculation is incorrect when the ...
Reproduction steps:1. Open the attached Project “LightProject”2. Build and Run on Android3. Select the “switch light” button4. Obser... Read more
Rigidbody.AddRelativeForce() causes unexpected GameObject rotation
Reproduction steps:1. Open the attached “Rigidbody Problem.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter t... Read more
[WebGL] Fullscreen Post Processing Shader breaks when the project is bui...
Reproduction steps:1. Open the “WebGLProject“ project2. Enter Play Mode3. Press the “K” key on the keyboard, and then hold the “Left... Read more
Custom Renderer Feature + Opaque downsampling throws error when using Re...
This happens for a completely empty pass Steps to reproduce: Open attached repro project Look in the console Expected: Skybox render... Read more
[URP][Comp][NRP] Errors are thrown when Gizmos button of Game view is ac...
Reproduction steps:1. Open the attached project “ReproProject“2. Open scene “MainMenu“ in Assets/Scenes3. Click on the Gizmos button... Read more
[Android] The Software keyboard on Android does not close when the retur...
Reproduction steps:1. Open the attached Project “ReproProject”2. Build and run the Project on Android3. Select any of the Inputfield... Read more
JsonReaderException error is logged in the Console when the size of the ...
Reproduction steps:1. Open the attached project “ReproProj“2. Go to the Edit > ProjectSettings > Services3. Select your organi... Read more
Multiple bug reporters appear on Fatal Error crash
Repro Steps Make a new Unity project and create a new C# script with any name Add line to a void Start() Method UnityEngine.Diagnost... Read more
[Android] GPU FrameTime is obtained incorrectly with too high values in ...
How to reproduce:1. Open the "IN_61657" project2. In the Project Settings make sure OpenGLES3 Graphics API is selected3. In the Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used