Search Issue Tracker
Fixed in 1.0.0-pre.8
Votes
2
Found in [Package]
1.0.0-pre.5
Issue ID
1370584
Regression
No
"Error on receive, errorCode = 16777219" appear when calling NetworkDriver.ScheduleUpdate() without connecting or listening
How to reproduce:
1. Open project "NetworkTransportIssue-2020.3.zip"
2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)
3. Enter the Play Mode
4. Open the Console window
Expected result: No error
Actual result: Error appears: "Error on receive, errorCode = 16777219"
Reproducible with: 1.0.0-pre.2, 1.0.0-pre.7 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (Error: Assets/NetworkTransportTest.cs(4,13): error CS0234: The type or namespace name 'Networking' does not exist in the namespace 'Unity' (are you missing an assembly reference?)), 0.8.0-preview.8 (Errors appear: "
InvalidOperationException: The UNKNOWN_OBJECT_TYPE ClearEventQueue.dataStream has not been assigned or constructed. All containers must be valid when scheduling a job.")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 1.0.0-pre.8):
Fixed in version 1.0.0-pre.8