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Fixed in 1.0.0-pre.8

Votes

2

Found in [Package]

1.0.0-pre.5

Issue ID

1370584

Regression

No

"Error on receive, errorCode = 16777219" appear when calling NetworkDriver.ScheduleUpdate() without connecting or listening

Package: Unity Transport

-

How to reproduce:
1. Open project "NetworkTransportIssue-2020.3.zip"
2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)
3. Enter the Play Mode
4. Open the Console window

Expected result: No error
Actual result: Error appears: "Error on receive, errorCode = 16777219"

Reproducible with: 1.0.0-pre.2, 1.0.0-pre.7 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (Error: Assets/NetworkTransportTest.cs(4,13): error CS0234: The type or namespace name 'Networking' does not exist in the namespace 'Unity' (are you missing an assembly reference?)), 0.8.0-preview.8 (Errors appear: "
InvalidOperationException: The UNKNOWN_OBJECT_TYPE ClearEventQueue.dataStream has not been assigned or constructed. All containers must be valid when scheduling a job.")

  1. Resolution Note (fix version 1.0.0-pre.8):

    Fixed in version 1.0.0-pre.8

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