Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b12
2022.1.0a10
Issue ID
1372865
Regression
Yes
[CacheServer] Data is uploaded to CacheServer even while Upload and Download are disabled in Project Settings
This happens only when Parallel Import is enabled.
How can we reproduce it
(make sure that you have local Accelerator running on your computer)
1 Go to your Accelerator cache folder and open "cachedb" folder - it should contain only bbolt.db file, if it contains a folder - delete it (Note this will delete your Accelerator cache)
2 Create new HDRP project
3 Open menu Edit->ProjectSettings->Editor tab and:
3.1 Enable "Parallel Import" in Asset Pipeline section
3.2 In Cache Server section set Mode to Enabled, and set IP address to 127.0.0.1 (as you are using local Accelerator). Then uncheck Download and Upload
4 Close Editor Settings, go to Project Browser and do RightMouse->Reimport All then select either "Reimport" or "Download from Cache Server"
5 Wait while project is reopened
6 Go to your Accelerator cache folder and see that "cachedb" folder contains a folder which is around 600Mb
Actual results: Accelerator cache has big folder with cache, what means that artifacts were uploaded to Accelerator even while Upload is disabled in settings
Expected results: artifacts should not be uploaded to Accelerator. Cache should have a folder which is less than 1 Mb
Reproduces: 2021.2.0b12, 2021.2.0b15, 2022.1.0a12
Not reproduces: 2021.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment