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"IsPartOfPrefabAsset(this)" method throws “ArgumentNullException: Value ...
How to reproduce:1. Open the "OnBeforeSerializeError 2" project2. In the Project window right-click on the “SomePrefab” Asset and se... Read more
Custom GameObject crashes the Editor when the Mesh Collider Component is...
How to reproduce: Open the “MeshColliderCrash bug.zip“ project Select the “crashing-mesh-collider“ GameObject in Hierarchy Add a Mes... Read more
FBXImporter Preset settings are not applied when importing an FBX asset
Reproduction steps:1. Open the “ImporterRepro“ project2. Open the Preset Manager window (Edit > Project Settings > Preset Mana... Read more
Clicking ListView elements does not call OnitemsChosen function when Eve...
How to reproduce:1. Open the user-attached “My project”2. Open the “SampleScene”3. Enter the Play Mode4. Double-click on any of the ... Read more
Errors are thrown when picking VolumetricFog as Fullscreen Debug Mode
Steps to reproduce:1. Open any HDRP project2. Go to the Rendering Debugger (Window>Analysis>Rendering Debugger)3. Go to the Li... Read more
Label in the TreeView is not being selected when clicking on it once
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Scenes/SampleScene” Scene3. Enter the Play Mode4. Double-click on... Read more
TextField RegisterValueChangedCallback doesn't fire callbacks when the t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open 2 “TestFocusWindow” windows (Bug > Open Test Window)3. Dock bot... Read more
Memory leaks when using the “CommandBuffer” to perform a series of rende...
How to reproduce:1. Build And Run the user’s attached “My project.zip” project on iOS device2. In the app, press the “render” button... Read more
[Android] Player crashes on "CustomMeshUtility_CopyPtrToValueAndIncrIdx_...
How to reproduce:1. Open the "IN_61034" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
[Vulkan][URP][Shaders] Location mapping is being scrambled when Framebuf...
Steps to reproduce:1. Open the attached user's project "URPFetchShader.zip"2. Build for Android3. Observe application crashes Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used