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Votes

0

Found in

6000.0.62f1

6000.2.12f1

6000.3.0b10

6000.4.0a5

6000.5.0a1

Issue ID

UUM-126738

Regression

No

Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph

-

How to reproduce:
1. Open the “IN-119523” project
2. In the Project window find and open the “Unity_Hand_Noise.shadergraph”
3. Ensure that “Precision“ mode is “Half”
4. Observe the “All Finger Highlights” node is blue
4. Double-click the “All Finger Highlights” node to open the subgraph
5. Ensure the “Precision” mode is set to “Single” and save the “All Finger Highlights” subgraph
6. Go back to the “Unity_Hand_Noise” base graph

Expected result: The “All Finger Highlights” node is red
Actual result: The “All Finger Highlights” node is blue

Reproducible with: 6000.0.0b13, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Could not test with: 6000.0.0b12 (Compilation errors due to outdated packages)

Reproducible on: macOS Tahoe 26.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested

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