Search Issue Tracker
By Design
Votes
0
Found in
6000.0.62f1
6000.2.12f1
6000.3.0b10
6000.4.0a5
6000.5.0a1
Issue ID
UUM-126738
Regression
No
Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
How to reproduce:
1. Open the “IN-119523” project
2. In the Project window find and open the “Unity_Hand_Noise.shadergraph”
3. Ensure that “Precision“ mode is “Half”
4. Observe the “All Finger Highlights” node is blue
4. Double-click the “All Finger Highlights” node to open the subgraph
5. Ensure the “Precision” mode is set to “Single” and save the “All Finger Highlights” subgraph
6. Go back to the “Unity_Hand_Noise” base graph
Expected result: The “All Finger Highlights” node is red
Actual result: The “All Finger Highlights” node is blue
Reproducible with: 6000.0.0b13, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Could not test with: 6000.0.0b12 (Compilation errors due to outdated packages)
Reproducible on: macOS Tahoe 26.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Resolution Note:
Upon further review, this is by design. There are many places where the precision can be modified. In the provided case, the resulting precision lines up with what we'd we expect.