Search Issue Tracker
Fixed
Fixed in 6000.2.15f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a3
Votes
0
Found in
6000.2.11f1
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-126723
Regression
Yes
[MacOS] Adaptive Probe Volume Scenario blending does not work on Mac
How to reproduce:
1. Open the "IN-122319" project
2. Open the “SampleScene”
3. Enter the Play Mode
4. Observe the Game view
Expected result: The lighting scenarios switch from red to green in a cycle
Actual result: The lighting scenarios don’t change or switch
Reproducible with: 6000.2.6f1, 6000.2.11f1, 6000.3.0b3, 6000.3.0b9, 6000.4.0a4
Not reproducible with: 6000.0.62f1, 6000.2.5f1, 6000.3.0b2
Reproducible on: macOS 26.0.1 (M1)
Not reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
- [iOS] ListView is flickering when scrolling over the end
- The Aspect Ratio Fitter Component on a Prefab displays a parent-related warning despite the Prefab's inability to have parents when "Envelope Parent" or "Fit In Parent" modes are used
Add comment