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0
votes
Fixed

[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...

Graphics - General

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Oct 01, 2016

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Version/s: 5.5.0b4

Reproduction steps: 1. Open the attached project 2. Navigate to Assets 3. Open the "Testing scene.unity" scene 4. Built and run the ... Read more

0
votes
By Design

Lightmapped object with alpha-clipped material occasionally cut holes in...

Progressive Lightmapper

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Oct 02, 2016

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Version/s: 5.4.1f1

Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more

0
votes
Fixed

Incorrect Rendering of Lightmaps with Decoded RGB

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more

0
votes
Postponed

[Importing] The material search doesn't select substances although they ...

Asset and Scene Management

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Oct 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "837367.zip" 2. Make sure that there's no "Materials" folder 3. Select "SubstanceBugMe... Read more

0
votes
Fixed

[Animation] Not all Shuriken properties can be animated.

Shuriken

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Oct 03, 2016

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Version/s: 5.5.0b3

[Don't peer-review] Not all particle properties can be animated. Brought up by user regarding min/max bursts: https://feedback.unit... Read more

0
votes
By Design

Building asset bundles do not rebuild if an asset was modified via script

Asset and Scene Management

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Sep 30, 2016

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Version/s: 5.4.1p3

To reproduce: 1. Build Asset Bundles 2. Press play in "main" scene to observe texture loading from asset bundle 3. uncomment Invert.... Read more

0
votes
Fixed

[Anim] Backspace to delete a value in Transform editor of Configuration,...

Animation

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Oct 03, 2016

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Version/s:

Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro: -enter the Con... Read more

0
votes
Fixed

[iOS][Android] LPPVs Do Not Fallback To Use Light Probes

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more

2
votes
Fixed

A game in exclusive fullscreen freezes and doesn't go back to fullscreen...

Graphics - General

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Oct 04, 2016

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Version/s: 5.3.6p6

When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more

0
votes
Fixed

Objects closer to camera than canvas are obscured by canvas when camera ...

Graphics - General

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Oct 04, 2016

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Version/s: 5.4.1p3

Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more

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