Search Issue Tracker
Fixed
Fixed in 6000.0.20f1
Votes
0
Found in
6000.0.0b14
Issue ID
UUM-83585
Regression
No
Editor runs server code when Play Mode is entered with Client role
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Editor toolbar, open the Multiplayer Role dropdown menu and select “Client”
4. Enter Play Mode
6. Observe the Console window
Expected result: Only the “joiner“ script is run
Actual result: The “ServerRun” script is run and its logs are shown in the Console
Reproducible with: 0.9.0, 1.0.0 (6000.0.0b12)
Couldn't test with: 2021.3.35f1, 2022.3.20f1 (this package is not supported in these Editor streams), 2023.2.12f1 (this stream's latest supported package version is 0.7.0, which does not have Multiplayer Roles menu)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 6000.0.20f1):
Fixed in 6000.0.20f1