Search Issue Tracker
Fixed
Fixed in 2022.3.47f1, 6000.0.14f1, 7000.0.0a3
Votes
1
Found in
2022.3.34f1
6000.0.7f1
7000.0.0a1
Issue ID
UUM-74373
Regression
Yes
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “Assets/Dematic/Fep/Test/Integration/Pouch/XOJunctionIntegration.unity” scene
3. In the Hierarchy Window, select the “P757 > xoJunction” GameObject
4. Observe the Editor’s behaviour
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2022.2.0a9, 2022.3.34f1, 6000.0.7f1
Not Reproducible with: 2021.3.39f1, 2022.2.0a8
Reproducible on: Windows 11 23H2, Windows 10 (10.0.19044) 64bit (user’s)
Not reproducible on: No other environment tested
First few lines of the stack trace:
{\{0x00007ff76be2658d (Unity) TypeTreeQueries::GetFullTypeNameFromReferencedType }}
{\{0x00007ff76cd66f1e (Unity) TypeTreeQueries::WalkReferenceRegistryInstances<SerializedManagedReferencesIndex> 0x00007ff76cd706e7 (Unity) SerializedManagedReferencesIndex::LookupByRefId }}
{\{0x00007ff76cd8c82a (Unity) SerializedObject::GetManagedReferenceFromReferenceIterator }}
{{0x00007ff76cd93bd2 (Unity) SerializedProperty::HasVisibleChildren}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment