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Fixed in 2022.3.47f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a3, future release
Votes
1
Found in
2022.3.34f1
6000.0.7f1
Issue ID
UUM-74373
Regression
Yes
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “Assets/Dematic/Fep/Test/Integration/Pouch/XOJunctionIntegration.unity” scene
3. In the Hierarchy Window, select the “P757 > xoJunction” GameObject
4. Observe the Editor’s behaviour
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2022.2.0a9, 2022.3.34f1, 6000.0.7f1
Not Reproducible with: 2021.3.39f1, 2022.2.0a8
Reproducible on: Windows 11 23H2, Windows 10 (10.0.19044) 64bit (user’s)
Not reproducible on: No other environment tested
First few lines of the stack trace:
{\{0x00007ff76be2658d (Unity) TypeTreeQueries::GetFullTypeNameFromReferencedType }}
{\{0x00007ff76cd66f1e (Unity) TypeTreeQueries::WalkReferenceRegistryInstances<SerializedManagedReferencesIndex> 0x00007ff76cd706e7 (Unity) SerializedManagedReferencesIndex::LookupByRefId }}
{\{0x00007ff76cd8c82a (Unity) SerializedObject::GetManagedReferenceFromReferenceIterator }}
{{0x00007ff76cd93bd2 (Unity) SerializedProperty::HasVisibleChildren}}
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