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Fixed

Fixed in 2021.3.39f1, 2022.3.28f1, 6000.0.1f1

Votes

0

Found in

2021.3.36f1

2022.3.21f1

2023.2.14f1

6000.0.0b11

Issue ID

UUM-67250

Regression

No

"MissingComponentException" errors are thrown when using Terrain with no Terrain Collider

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Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/OutdoorsScene“ scene
3. Select the “Terrain” GameObject in the Hierarchy window
4. Click on the “Paint Details“ button in the Inspector window
5. Observe the Console window

Expected result: No errors are thrown in the Console window
Actual result: “MissingComponentException: There is no 'TerrainCollider' attached to the "Terrain" game object, but a script is trying to access it.“ errors are thrown in the Console window

Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 6000.0.0b11

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.0.1f1):

    When a user removes a TerrainCollider component from a Terrain object, there are no longer MissingComponentExceptions thrown every frame. Instead, it is replaced with a warning in the inspector for every tool that involves painting (Paint Terrain, Paint Trees, Paint Details) since painting depends on the TerrainCollider.

  2. Resolution Note (fix version 2022.3.28f1):

    When a user removes a TerrainCollider component from a Terrain object, there are no longer MissingComponentExceptions thrown every frame. Instead, it is replaced with a warning in the inspector for every tool that involves painting (Paint Terrain, Paint Trees, Paint Details).

  3. Resolution Note (fix version 2021.3.39f1):

    When a user removes a TerrainCollider component from a Terrain object, there are no longer MissingComponentExceptions thrown every frame. Instead, it is replaced with a warning in the inspector for every tool that involves painting (Paint Terrain, Paint Trees, Paint Details).

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