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Particles are not modfied in Standard Assets package by changing their p...
To Reproduce: 1. Open Unity, make a new project and go to the Asset Store 2. Download and import Standard Assets (made for Unity 5.... Read more
Emission baking on Surface Shaders breaks when pragma set to "alpha:fade...
Steps to reproduce: 1. Download and open the attached project 2. Observe scene or game view Expected behavior: all cubes bake the s... Read more
CharacterController OnCollisionEnter not called if not registered on bot...
Reproduction steps: 1. Open my attached project ("case851605_repro") 2. Open the "main" scene 3. Enter Play mode 4. Notice how when ... Read more
[Shuriken] Using Sub Emitters on Particle Systems cause memory leaks
When Sub Emitters are used, memory is continuously leaked until the app crashes. Steps to reproduce: 1) Open the latest attached pr... Read more
Particles length is scaled twice when using Render Mode "Stretched billb...
Reproduction steps: 1. Open project attached (Test.zip) 2. Open scene "TestScene2" 3. Press play. Expected result: Objects and the... Read more
Unloading Scene destroys runtime created objects, when the same scene ha...
To reproduce: 1. Open project that i attached "unloadScene.zip" 2. Open "TestCase1" scene, and play it. 3. Look at the Hierarchy. "T... Read more
Bold text is stretched horizontally on OSX and on mobile devices using GLES
Reproduction steps (Windows): 1. Open the attached project (858809-ReproProject.zip) 2. Build and run the project on mobile device w... Read more
Dynamic batching doesn't work on meshes respectively using Color and Col...
Steps to reproduce: 1. Open the scene in the project 2. Enter play mode 3. Observe Frame debugger Actual: the two meshes are batche... Read more
Unity crashes when playing animation of LineRenderer Start/End color
In Unity 5.5 you're able to make animations of LineRenderer Color, when you change LineRenderer 's colors while in "Keyframe recordi... Read more
Unity crashes when playing LineRenderer Enable/Disable animation
To reproduce: 1. Open attached project. 2. Play "test" scene. 3. Wait 1-20 seconds for a crash. Also animation has no visual effect,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic