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Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project. 2. Open "Test scene" scene. 3. Enter Play mode. 4. Select "P... Read more
#Unity2017Beta Reflection does not work when "Reflection Probes Box Proj...
Reproduction steps: 1. Open project attached(TestProject.zip) 2. Open scene "scene". 3. Open frame debugger. 4. Go to "Camera.Render... Read more
[FrameDebugger][GPU Instancing] Incorrect batch breaking message when in...
Steps to repro: 1. Open attached project and '11_AutomaticInstancingSorting' scene; 2. Enter Play mode; 3. Open Frame Debugger (Win... Read more
Generic async method does not continue on WebGL
A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attac... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce: 1. Open attached project "gamewindow.zip" 2. Open "K.unity" scene 3. Enter play mode 4. Click on the button in game wi... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce: 1. Create new project. 2. Create Particle System. 3. Enable "Force over Lifetime" module. 4. Set "Force over Lifetime"... Read more
Modifying Collider Mask on runtime skips a frame without collision for t...
To reproduce: 1. Download attached project "Platform test.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Pres... Read more
Button hitbox transfers through game window when using two canvases on t...
To reproduce: 1. Open attached project "New Unity Project.zip" 2. Open "buttons.unity" scene 3. Enter play mode 4. Click on the butt... Read more
[Gear VR] Reflections are black on S6 but work correctly on Note5
The attached project tests reflections. In multi-pass stereo mode the reflections of moving geometry appear correctly when run on N... Read more
[Profiler] CameraEvent.BeforeForwardOpaque and CameraEvent.AfterForwardO...
Steps to reproduce: 1) Open the attached project. 2) Press play. 3) After a couple seconds, stop play mode. 4) Open profiler. Expand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)