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Dragging from a node’s output port causes a nullref error and renders th...
Steps to reproduce: 1. Open any URP-enabled Unity project2. Create a new Shader Graph (Assets>Create>Shader Graph>Lit Shade... Read more
[HDRP] Double shadow filtering settings
There are double shadow filtering settings on Directional and Punctual lights. We should only show Directional settings for Directio... Read more
[Editor][Windows] Alt+tabbing to or opening a window from the taskbar sh...
The change to allow multiple Unity windows in the taskbar and alt+tab menu allows the user to select the window to open but doesn't ... Read more
Volume Component's "Add Override" Button doesn't work
Reproduction steps:1. Open the attached “Repro” project2. Open “Assets/SampleScene.unity” Scene3. Select the “Box Volume” GameObject... Read more
Microphone.Start hangs on iOS 17 (under certain conditions)
This bug report came in via the Unity forums: I wanted to raise awareness of reports we are receiving from customers that our applic... Read more
[WebGL] "RuntimeError: Out of bounds memory access" error appears when p...
How to reproduce:1. Build the user’s attached “UIButtonWebGLTest.zip” project for WebGL2. Open the project on an iOS device3. Press ... Read more
Deleted layout displayed in the "Select editor layout" section after its...
Steps to reproduce: Create and open any project Go to the "Select editor layout" section which by default should present the "Defaul... Read more
Contextual menu in the "Search" window is too wide
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Update the "Search" window view to "Table... Read more
Private array loses references when the GameObject is marked as DontDest...
Reproduction steps:1. Open the "IN-50710.zip" project2. Open the "Assets/Startup" Scene3. Attach a debugger to the project4. Set bre... Read more
Contextual menu from the "Search" window stays on the screen even "Sear...
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Update the "Search" window view to "Table... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used